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Zhentor Online - Official Guide
Welcome to the magical world of Zhentor!
Introduction to warring Types of attacks Round setup
 

Introduction to warring: You can invade other villages, whether to settle old scores, or just to show off your battle skills and invoke fear into the hearts of your enemies. There are hundreds of daily invasions in Zhentor Online, so it's not something "out-of-the-ordinary". During your time as a village leader, you will, undoubtedly, raid and get raided, though if you have the ear of strong and feared allies, these occurances might not be so often. The important thing to remember is that any village can get raided, and that there is NO unbreakable province, ever!

Contents:

  1. Carrying out a raid
  2. Warring costs
  3. Limitations & restrictions
  4. Victory & defeat

Carrying out a raid:

Step 1: Click on Military Actions -> War from the Kingdom menu. You should now be in the war screen, as shown above.
Step 2: Enter the amount of each unit you wish to send on the raid, followed by selecting an attack type and entering the name of the target village you wish to invade. Now click on the Attack button at the bottom of the page (unless you have selected the attack Lay Siege, in which case you will be re-directed to the siege screen).
Step 3: A window will popup, similar to the one shown on the right, showing you the costs for the expedition, and whether you can finance the expedition or not. If you are able to finance the expedition, you will be given a link to continue. Click on Continue to carry out the invasion.

Step 4: Once you begin your invasion, you should see a small results screen near the bottom of the page, detailing the outcome of the battle and the unit losses on both sides, if any. The invasion at this point is complete, and to re-iterate, you should go back to Step 1.

For more information on the way attacking works, you may wish to refer to the round setup section below.

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Warring costs:

Warring expeditions cost food and denars to carry out, and also drain the fitness of the units sent to battle.

Costs:

  • Food - Your soldiers need food to carry on marching. Each soldiers requires approximately 1.5 bushels of food to survive. This is increased if the target village is not in the same area, and is exponentially large if the target village is very far from your village.
  • Denars - It generally requires 100 Denars to fund an expedition. However, for every extra heral your soldiers have to travel to get to the target village, the expedition cost rises by 100 Denars respectively.

Fitness Loss:

Your army will loose fitness upon each invasion. Generally, units with high Training Modifiers loose more fitness. The fitness loss can be further increased by the type of attack you execute in your invasion.

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Warring limitations/restrictions:

Warring restrictions:

  • The networth of the target village must be equal to or greater than half of your networth (with the exception of commanders)
  • If your village networth is below 10M (10,000,000), the target village cannot have a networth which is greater than (your networth x 2.5)
  • The target village cannot be under protection (you will get an error if it is)
  • Under certain conditions, your target cannot be a commanding village.

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Outcome of battle:

Victory:

If you manage to succeed in your invasion, providing that the target village has less than 4.5% wall coverage, your soldiers will perform your chosen attack on the village. In addition, some of the following bonuses/penalties may be granted to your village, depending on whether the appropriate conditions have been met or not.

  • +Reputation points - Your village will acquire reputation points if:
    • You did not use any mercenary units in the invasion (+1 reputation point)
    • The target village's networth is greater than or equal to three quarters (0.75) of your networth
    • The target village has positive reputation
  • -Reputation points - Your village will loose reputation points if:

Defeat:

If you manage loose the battle, your village might be subject to one or more of the following penalties:

  • -Reputation points - Your village will loose reputation points:
    • -1 reputation point if you DIDN'T use any mercenary units in the invasion and the target village's networth was greater than 3/4 of your networth
    • -2 reputation points if you USED mercenary units in the invasion and the target village's networth was greater than 3/4 of your networth
    • -3 reputation points if you USED mercenary units in the invasion and the target village's networth was less than 3/4 of your networth

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As you might imagine, victory is not necessarily achieved by bringing the most amount of units with the highest attack, but careful planning and implementing specific strategies for the desired purpose. Using buffers as baits and the right type of units in correct proportions can even mean victory for a slightly weaker force.

TIP: Bringing a large amount of troops on raids might not guarantee you a victory but it can certainly increase the number of enemy troops you kill. For optimum kills, you should look at bringing about approximately twice as much troops as the defending army of your target village. This will ensure maximum casualties for the target village.

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Types of attacks: The following attacks are available when you decide to invade an enemy village:


Fields Explained

Fitness Modifier: Additional fitness loss modifier for all units participating in the raid. E.g. a +10% mod states that the sent units will loose an extra 10% fitness. If some units were to loose 15% fitness during the invasion, instead they will loose 16.5% fitness as of the 10% increment.

Loot Style: Declares the nature of the attack. A Plunder style attack aims to steal resources during the raid, while an Extermination style attack aims to destroy resources during the invasion.

Loot: Indicates the type of resource that is being plundered or destroyed.

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Round setup: Once you have some units trained, you can raid another village. Attack takes part in 6 steps (with the exception for the special attack Lay Siege).
  • [-] Intercontinental Outposts Round - If there is a Commander present in the area that your target lies in, providing that the Commanding Village has erected Intercontinental Outposts, your invading troops will suffer casualties from these monumental defence mechanisms. These casualties can be quite high, depending on the coverage of the Intercontinental Outposts.
  • [1] Target Watchtowers Round - The enemy Watchtowers attack your invading troops (certain special abilities can nullify this round, dependent on your race). If your entire army is killed in this round, you will not be able to continue onto the main battle.
  • [2] Invading Siege Round - Your siege units take out enemy Walls and Watchtowers. Your Light Siege units will also attack enemy Infantry units in this round and inflict starter casualties. If the enemy has no infantry units, the casualties will be taken out of the rest of the army.
  • [3] Target Counter Attack - Enemy Infantry units counter-attack your Siege units and inflict starter casualties.
  • [4] Invading Archers Round - Your Archer units fire their arrows at the enemy village and inflict starter casualties. Archers usually attack Light Siege in the preliminary round, but can also attack Infantry units as well.
  • [5] Target Counter Attack - Enemy Archers begin their assault on your Light Siege and Infantry units.
  • [6] FULL ATTACK - All remaining units move onto the battlefield and wage a full out war.

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