- Introduction

- Attributes

- Races

- Classes

- Elements

- Alignments

- Levelling-Up

- Magic & Spellcasting
- View Inventory

- Equip Items

- P2P Trade

- Global Logs

- Preferences
- Item Attributes

- Buying & Selling

- Weapons

- Armour

- Spells

- Potions

- Other items
- Monster (MELEE) Battles

- Using Weapons

- Using Spells

- Using Potions

- Monster Stats

- Monster Specials

- PVP (DUELIST) Battles

- NPCs

- Quests

- Questbook

- Introduction

- Skill Progress

- Skill Degrees

- General Skills

- Weapon Proeficiencies

- Magic Proeficiencies

- Race Specific Skills

- Class Specific Skills
- Earnings

- Lootables
- City Map

- World Map

- Zone Buildings

- Navigation & Travel

- Special Features
- Introduction

- Duelist Rankings System

- Hunters Elite
- What are villages

- Creating a village

- Basic Principles

- Important Statistics

- How turns work

- Construction & Research

- Population Management

- Village Events

- Walls & Towers

- Commanding Villages

- Community Forums

- Role-play

- 100 Turn Walkthrough

- What are buildings?

- Constructing builds

- List of buildings
- What are plans?

- Initiating research

- List of plans
- What are workers?

- Employing workers

- List of workers
- Introduction

- Types of units

- Hiring units

- Training & Upkeep

- Army Stats

- List of units
- Introduction

- Type of infiltrators

- Hiring infiltrators

- Training & Upkeep

- Infiltration

- List of units
- Introduction

- Types of attacks

- Round setup

- What is a siege?

- Initiating a siege

- Siege Process
- Setting Taxes

- Emergency Rule
- Sending Trade
- Introduction

- Joining/Creating a legion

- Monarch privileges

- Vassal privileges

- Outposts

- Talismans
- Introduction

- Joining/Creating an empire

- Emperor privileges & restrictions
- Member privileges & restrictions
- Introduction

- Using the auction
- Introduction

- Acquiring guild paths

- Path attacks

- List of guilds

- Introduction

- Village Rankings

- Legion Rankings

- Empire Rankings

- Commander Rankings

Welcome to the magical world of Zhentor!
Setting Taxes Emergency Rule
 

Setting taxes - To collect taxes, you need to build Registeration Offices and hire Taxmen. Collecting taxes helps boost your village economy, allowing you to fund expeditions, explore land and carry out research.

Contents:

  1. Setting a tax rate
  2. How taxes are calculated
  3. Moral Loss

Setting a tax rate - To set a tax rate, click on Economy & Tax from the Kingdom menu. Now select a tax rate from the drop down list under Village Tax Rate and click on Set New Tax Rate. You can change your tax rate at anytime as long as your village is not under Emergency Rule.

Tax calculation - The following factors affect how much tax you recieve:

  • Your taxmen coverage - For optimum collection, you need to have 100% taxmen coverage. You can view your coverage from the Population tab.
  • Your taxmen skill - Higher skill leads to better tax collection.
  • Your population - The more peasants there are in your village, the higher the tax collection .
  • Race, plan and talisman modifiers - Depending on your race, the plans you research and any additional Talismans you have purchased, your tax collection might be improved.

Taxes are collected at every end turn by your taxmen.

Moral Loss - Higher tax rates decrease the village moral, and can cause revolts from your citizens. The higher the tax rate, the greater the moral loss. To counter this, you need to build Pubs and hire Entertainers to produce enough moral to keep your peasants happy.

TOP

Emergency Rule: Emergency Rule is a special feature of village development that lets you force control over your village. This can prove useful if your village is under a revolt and no work is being done in your village. The Emergency Rule forces your citizens to abide by the law and slowly recovers your peasants moral.

Emergency Rule can be invoked from the Economy & Tax tab. Once invoked, it lasts for 70 turns, and cannot be stopped before the term is over. The following events occur during the forced rule:

  • Upon declaration, the village moral is set to 10
  • All production and work stops, with the exception of farmers who continue their daily work and food production
  • Each passing turn, the village moral may rise, or stay at its current value
  • Each passing turn, the village will experience serious law outbreaks, resulting in large population losses
  • The village subject to the forced rule cannot declare war, or carry out infiltrations

As soon as a village has spent 70 turns after declaring the forced rule, the Emergency Rule is lifted.

TOP