INITIATING a siege : Certain requirements have to be met for a village to successfully initiate a siege.
Contents:
- Requirements for challenging village
- Requirements for target village
- Siege penalties for target village
- Siege cancellation
- Viewing results
Requirements to be met by the challenger - These conditions must be met to initiate a siege campaign:
- Challenging village is not under Imperial Protection
- Challenging village is not under siege
- Challenging village can send at least 100 siege units at the beginning of the campaign
- Challenging village is not a Commander/Commanding Village
- Challenging village is not a Leader/Monarch of a legion
Requirements to be met by the target - A village can only be put under siege if the following conditions are true:
- Target village is not under Imperial Protection
- Target village is not under siege
- Target village has more than 4.5% wall coverage
- Target village is not a Commander/Commanding Village
Siege penalties - Once a siege has been initiated, the target village inherits the following penalties:
- x2 crime and chance of riots occuring due to low moral
- x2 illnesses as medical supplies run short and casualties increase
- -30% food production due to restricted use of land
- -30% moral production due to constant bomardment and siege
- -0.5 army moral per turn due to sieging conditions
- Monarch gains no tribute as village is cut off by the enemy military
- Unable to join/disband a legion
- Monarch defence does NOT apply
Siege Cancellation - A siege campaign can automatically disband if any of the following conditions are true during a siege round:
- Challenging village has less than 30 siege units in a siege round
- Challenging village cannot pay the expedition costs of the military in a siege round
Viewing results of a siege - Whether your village is carrying out a siege campaign, or is under siege, you can view the siege results by following a link from the main kingdom page, usually displayed near the top of the page.
Here you can view all time unit losses, damage to fortification and the amount of units still campaigning. The challenger can also send in more units using this screen.
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