- Introduction

- Attributes

- Races

- Classes

- Elements

- Alignments

- Levelling-Up

- Magic & Spellcasting
- View Inventory

- Equip Items

- P2P Trade

- Global Logs

- Preferences
- Item Attributes

- Buying & Selling

- Weapons

- Armour

- Spells

- Potions

- Other items
- Monster (MELEE) Battles

- Using Weapons

- Using Spells

- Using Potions

- Monster Stats

- Monster Specials

- PVP (DUELIST) Battles

- NPCs

- Quests

- Questbook

- Introduction

- Skill Progress

- Skill Degrees

- General Skills

- Weapon Proeficiencies

- Magic Proeficiencies

- Race Specific Skills

- Class Specific Skills
- Earnings

- Lootables
- City Map

- World Map

- Zone Buildings

- Navigation & Travel

- Special Features
- Introduction

- Duelist Rankings System

- Hunters Elite
- What are villages

- Creating a village

- Basic Principles

- Important Statistics

- How turns work

- Construction & Research

- Population Management

- Village Events

- Walls & Towers

- Commanding Villages

- Community Forums

- Role-play

- 100 Turn Walkthrough

- What are buildings?

- Constructing builds

- List of buildings
- What are plans?

- Initiating research

- List of plans
- What are workers?

- Employing workers

- List of workers
- Introduction

- Types of units

- Hiring units

- Training & Upkeep

- Army Stats

- List of units
- Introduction

- Type of infiltrators

- Hiring infiltrators

- Training & Upkeep

- Infiltration

- List of units
- Introduction

- Types of attacks

- Round setup

- What is a siege?

- Initiating a siege

- Siege Process
- Setting Taxes

- Emergency Rule
- Sending Trade
- Introduction

- Joining/Creating a legion

- Monarch privileges

- Vassal privileges

- Outposts

- Talismans
- Introduction

- Joining/Creating an empire

- Emperor privileges & restrictions
- Member privileges & restrictions
- Introduction

- Using the auction
- Introduction

- Acquiring guild paths

- Path attacks

- List of guilds

- Introduction

- Village Rankings

- Legion Rankings

- Empire Rankings

- Commander Rankings

Attributes & General Information
Stats Basic Attributes Special Attributes
Races Classes Elements & Alignments
Stats: Let's take a look at your vital stats that are used throughout your adventure in Zhentor Online. These are listed and explained below;

Stat Bar Explanation
Health Your health (HP) is a measure of your physical body life . When this bar hits 0, your body will stop functioning and your soul will be transported to the realm of the dead.
Magic Prowess Your mana points (MP) are a measure of your mental magical ability. When this bar hits 0, you will be unable to use any objects that require or drain MP. MP, along with HP and Energy, can be recharged at any Local Temple.
Weight Carried This bar shows the weight of all your objects in your Inventory.
Tip: The amount of items you are carrying greatly effects your speed, travelling distance and combat effectiveness. For best results, only carry important objects in your inventory and leave the rest at your warehouse or sell them to the local shops.
Energy Energy is a measure of your physical and mental strength. Energy is used in various calculations including the distance you can travel and the amount of labour you can conduct each turn.
Experience You earn experience through battles (Melee & PVP), completing quests, jobs, learning new skills and through a load of other methods. As your experience bar reaches its maximum, you earn the ability to Level-Up to the next level.

Your HP and MP is increased at each Level-Up depending on your class. The amount of you carry and your energy level increments depend on your race.


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Basic Attributes : Moving on, we look at the basic attributes and the fundamental principles used to determine the value of your character in the enchanting world of Zhentor.

Icon Attribute Where is it used?
Armour Class This attribute measures your ability to defend and dodge. AC is used to determine your Melee Defence from attacks using Weapons. The higher your melee defence, the more damage reduction from your opponent's attacks. In addition, a high melee defence decreases the chance of a successful hit from your opponent with a weapon.
Charm This attribute measures your ability to persuade and manipulate. Charm is most commonly used to determine the selling and buying price of items. A high charm rating can lead to cheaper purchases and more profitable trades.
Constitution This attribute measures your ability to compose principles and act in accordance. Constitution is used in a variety of calculations and is tagged as a very important characteristic. Its most common use is determining the success rate of an item in battle, while it is also used in calculations to determine your Melee Attack as well as Magic Defence.
Dexterity This attribute measures your ability to coordinate movements and body language. Dexterity is amongst the most widely used and important attributes, its most common use though, is determining the success rate of an attempted theft. It is also commonly used in calculations that determine your Magic Attack and Melee Defence.
Intelligence This attribute is a measure of your ability to gather and comprehend information. Intelligence affects the damage inflicted through Magical Items and their effectiveness outside of battle.
Strength This attribute is a measure of your physical power and endurance. Strength is most commonly used to calculate battle damage from weapons and hand-to-hand combat.
Wisdom This attribute is a measure of accumulated knowledge and the ability to exercise this knowledge appropriately. Wisdom is used in many calculations as a basic fundamental principle but its main use lies in calculating one's mental and physical ability to defend magical attacks.

All basic attributes can be increased at each Level-Up. You can choose which basic attribute to upgrade at the Level-Up screen.


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Special Attributes: Special attributes are very hard to level up but provide huge benefits.

Stat Bar Explanation
Melee Attack This trait measurse your ability to strike and succeed using melee weapons. Higher melee attack lead to better strike rates and damage dealt by weapons.

Calculation: Strength/1.5 + (Constitution - 12)/4

Melee Defence This trait measures your ability to dodge and defend melee blows. Higher melee defence leads to less chance of opponent striking successfully as well as decreasing the damage dealt.

Calculation: AC/1.5 + (Dexterity - 12)/5

Magic Attack This special attribute is a measure of your mental and physical ability to harness magical prowess and concentrate the energy at a single or multiple targets. This attribute cannot be levelled-up normally. Its main uses lie in the areas of spell casting, enchanting and various other magical activities.

Calculation: Intelligence/1.5 + (Dexterity - 12)/5

Magic Defence This special attribute is a measure of your mental and physical ability to harness magical prowess and construct a spiritual shield or barrier to deflect magical and melee attacks. This attribute cannot be levelled-up normally. Its main uses lie in the areas of spell casting and defensive magic.

Calculation: Wisdom/1.5 + (Constitution - 12)/5

Reputation You get reputation points as you win PVP Battles. As a result, your reputation points are used to rank you in the Duelist Rankings System, where the top 3 ranks get very special bonuses.
Spirit Points Spirit Points can only be acquired through Melee Battles, thus making them very special and rare. You can use spirit points to upgrade your characteristics and skills at the Training Grounds.

Special attributes cannot be increased at each Level-Up. Special attributes are a mixture of your basic attributes, and increase as your basic attributes level-up. These attributes can also be upgraded through Quests or specialised NPCs.


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Races: The magical world of Zhentor is populated with a wide variety of creatures ranging from Elves to Dwarves. All races have their own way of life and their own set of skills which they are good at. No race is lesser than the other, so be adventurous in your choosing!

Choose your race carefully, as not all races have access to all classes (see below). Remember each race is good at its own set of skills. You can find specific information about each race at the Character Creation screen when you create a new character, or alternatively you can follow the links to the appropriate race info sheet from below. If you go to your character sheet (Character Sheet -> Character Stats), you can click on your race picture to bring up the race info sheet.

Human | Half-Elf | Elf | Half-Orc | Half-Ogre | Gnome | Dwarf | Undead


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Classes: Once you choose a race, you will be allowed to select a class for your character. The classes you are allowed to select depends on the race you have chosen. Not all classes can be selected at the beginning, as most are promotions of the base classes.

Class Trees
Fighter


Warrior

Squire

Knight

Berserker

Paladin

Barbarian

Champion

Gladiator

Druid


Healer

Forest Scout

Cleric

Forest Ranger

Priest

Forest Guardian

High Priests

Lastarus

Magician


Light Magician

Dark Magician

Wizard

Sorcerer

Ascended Wizard

High Sorcerer

Warlock

Necromancer

Thief


Rogue

Mercenary

Master Rogue

High Mercenary

Grand Rogue

Elite Mercenary

Elite Rogue

Assassin

Zombie


Wight

Vampire

Ascended Vampire

Lich

Each class is specialised with its own set of special abilities and chosen path in Zhentor. The only way to find complete information on this is to travel the nations of Zhentor yourself and discover what your class is capable of.


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Elements & Alignments : You can choose between 4 elements, each with its own set of bonuses. Your alignment, however, depends on what you do once you begin your adventures.

Image Element What it offers...
Earth The element of Earth
Bonuses
Mining Stonecutting Forge Leatherworking Theft
5 3 2 0 0
Brewing Enchantment Hunting    
0 0 0    

Weak Against: Air
Strong Against: Fire
Fire The element of Fire
Bonuses
Mining Stonecutting Forge Leatherworking Theft
0 0 5 0 0
Brewing Enchantment Hunting    
2 3 0    

Weak Against: Water
Strong Against: Air
Water The element of Water
Bonuses
Mining Stonecutting Forge Leatherworking Theft
0 2 0 5 0
Brewing Enchantment Hunting    
3 0 0    

Weak Against: Air
Strong Against: Fire
Air The element of Air
Bonuses
Mining Stonecutting Forge Leatherworking Theft
0 0 0 0 5
Brewing Enchantment Hunting    
0 0 5    

Weak Against: Fire
Strong Against: Earth

There are various alignments within Zhentor that change according to the actions you take. The only way to find out about these alignments is to progress through the game and find out which category you fit into.

Elements can be changed while you progress through the game. However, the Alignment reflects your character's behaviour and changes automatically depending on the actions you take in the magical and evolving world of Zhentor.


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