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| Welcome to the magical world of Zhentor! |
| Part 1:
Fore-notes |
| Part 2: Lets
Begin! |
| Part 3:
Turns 1-3 |
| Part 4: Turns
4-15 |
| Part 5: Turns
15-30 |
| Part 6:
Turns 31-100+ |
Fore-notes
Declaration
All players should notice and realise that producing food is the
greatest challenge when starting a new village. There is little
order in a primitive village that has just marked its boundaries within the nations of Zhentor. It is not expected of the village leader to know the perfect strategies of resource management straight away, and thus new village leaders are protected against malicious events for the duration of their protection term..
At the beginning, your greatest focus should be on producing the bear
essentials such as "Food", "Wood", "Metal", "Stone" and "Denars".
You can focus on the military and warring aspect of the game for
later. Don't forget, you also have an initial protection term granted to your village in order to give you some time to get used to the
gameplay before being considered as a target of an offensive act by
another player.
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Lets Begin!
==///==\\\== After registering your village... ==///==\\\==
1. Go to the "Population" tab and employ some workers. It
is recommended that you hire 30 Farmers, 10 Builders and 10
Scholars. Read the workers section of the guide for exact details of what each worker
does if you don't already know. The farmers will make sure that
you get a descent food supply, but you will still usually
produce less food than you need at the beginning (mainly because your farmers need sometime to become proeficient at their job, as do all workers). But we'll come to
that later. The builders will enable you to construct buildings and
the scholars will make it possible to carry out research to unlock
new buildings and bonuses.
Note: There is nothing stopping you from employing maximum amounts
for each worker. However it is generally a good strategy to leave
some unemployed peasants to act as "buffers" so when your population
decreases, the losses don't come out of your hired workers which
would of course decrease their skill level once you re-hire them.
2. If you hired some "Builders", click on the "Build Structures " tab and
select the "Basic Buildings" tab for now. Construct some herals of
"Farmlands" and assign some or all of your builders to the
project. Once your builders have accumulated the required points,
the build project will be finished and the "Building" amount will be
transferred to "Built", thus increasing the max amount for
farmers.
Note: You may, instead, want to construct some "Construction
Sites" before constructing farmlands. This is also a good
strategy. Construction sites will increase the maximum amount of
builders you can employ, and therefore increase the build points accumulated each turn, leading to faster completion of build
projects. It's up to you to choose your preferred method of
progressing.
3. If you hired some scholars, click on the "Research Plans" tab and
select "Basic Plans" for now. Basic plans make it possible to
build new structures. Check the plans you wish to research and then
click on "Set Plan" at the bottom of the screen. It is recommended
that you initially research the following plans (in any order):
"Scholar House", "Registration Office", "Metal Extracting Unit",
"Stone Quarry", "Lumber Mill" and "Market". This will put you in a
good position to progress at a steady rate and produce the bare
required resources.
Note: You may feel adventurous and decide to carry out advanced
research in the "Special Plans" sheet. This is perfectly ok but not
recommended in the early stages of village development. Plans here
are expensive, take a lot of time to complete and will drain your
minute resources granted at the start of the game.
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Turns 1-3
Turns 1-3: Focusing on production of
food
Foreword: As the leader of a village, it is your responsibility to
cater for its needs and manage its development. This guide is only a
rough estimation at what should be done and may not be the best or
most efficient way to get things done. Steps described here are for
the purpose of keeping a new player on the right path. There is a
lot of randomness in the game, and even by following this guide; you
might not be able to succeed as covered in this tutorial.
You should have set a build project and processed some
herals of farmlands for building (1-2 herals at a time at early
stages since build points produced are quite low). You might have
also employed some scholars on some research plans (don't forget
you have to employ an amount of "Scholars" for a given plan before
they can start researching it). So you should be ready to go. Click
on the "End Turn" tab at the bottom of the menu and wait for the
results screen to appear (if you don't understand the results in the End Turn screen,
please refer to the guide for more details).
Things to note: - Your
villagers are probably eating more food than
is being produced. This is usual in the beginning. That is why the
walkthrough recommends buildings farmlandsf as your initial
building.
- You have some "Negative Reports" about unemployed workers and
no resource production. This is also expected. As you progress, you
will build the desired buildings for these workers and employ them
to get rid of these negative reports.
- You are probably loosing money due to fraud. Again this is
expected. Later you will research "Vaults" and build some of these
structures to decrease fraud. The more money you have, the higher
the fraud generated.
- You are probably producing small amounts of tax. You generate
tax depending on your tax rate set in the "Economy Management"
screen. Higher taxes lead to more income, but also decrease the
moral much more exponentially, so be sure to have good entertainment
systems before going for the higher taxes.
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Turns 4-15
Turns 4-15: Stabilising resource
production
Now that you have built some farmlands, you need to
employ some farmers to produce food for your population. Farmers
can be hired through the “Population” tab, like before. So now you
are producing some food which is good. However your people still eat
more food than you produce. For the rest 10 or so turns we will keep
building the two basic fundamentals buildings, Construction sites and farmlands. Building construction sites will allow you to
hire more builders and thus finish your build projects faster. Set
some builds in either of these buildings and end some turns.
Things to note: - Undead race villagers don’t eat food and thus do not
require any farmlands or any other buildings that produce food.
However, creatures of this race might still want to produce some
farmlands to put the acquired resources on auction, or for
transfer to neighbouring villages through “Aid & Trade ”.
- The efficiency at which workers produce resources is stated in
their respective “Skill Levels” ranging from 10 to 100. The higher
the skill level of a worker, the higher the production rate. Your
farmers will produce small amounts of food at the beginning since
their skill level will be very low. Adding more workers does not
necessarily mean more production, since skill level plays a bigger
part in this calculation.
- Don’t forget to initiate research plans whenever you have the
resources available for them. It is recommended that you research
the basic plans for resource production buildings such as “Lumber
Mills”, “Stone Quarry”, “Metal Extraction Units”, “Markets” and
“Registration Offices”. These will allow you to build the basic
resource buildings, and effectively manage your resources for plans
and future builds.
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Turns 15-30
Turns 15-30: Moving on...
You should now have a sufficient amount of food,
and have researched some basic plans as well. If you are still
producing sufficiently less food than your population requires, you
can build more farmlands or wait for the skill level of your
farmers to build up. If you have not built any construction
sites until now, it is a good time to build some, so that you
can complete your projects faster. It also won’t be a bad idea to
build some “Scholar Houses” so that you can employ more scholars
and complete your research plans faster.
Things to note: - Hiring more workers decreases the current skill
of the employed workers. This is because the new workers start at
the base skill (usually 10) and decrease the average skill level of
the workforce. It is generally a good idea to let the skill level of
workers build up before employing more workers. It is also a good
idea to leave some unemployed workers to act as buffers when your
population decreases. In this case, the unemployed workers will be
taken away instead of your employed workers, which will save you
time employing the workers again AND keep their skill level intact
rather than reducing it when you employ more workers.
- You can also carry out negative builds if you decide that you
do not want a certain building, or if you want to reduce the
quantity.
Negative builds work the same as normal builds, but they have
sufficiently smaller number of build points to complete.
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Turns 31-100+
Turns 31-100+
Now that you have the basic idea, its time to
become independent. You can repeat the process of building some
construction sites, hiring more builders, and then starting
another build project, or you can work with your current amount of
builders and instead invest in some new resource buildings,
utility buildings or military buildings. It is recommended that you
stay away from utility and military buildings until you start making
a good amount of food, wood, stone, metal and gold so that you can
support your village and its peasants. However, as we have mentioned
earlier, it is up to you to decide how you want to play your pieces,
so you are free to do as you wish. Just an ending note, there is
never a time where your village is in such mess that it cannot be
re-built. You just have to give it time, and be patient. Remember,
the possibilities are endless!
Things to note: - Always keep an eye on your food reserves if
peasants of your race required food to survive. If your food
reserves reach 0 or you don’t have enough food to feed your
population, you will experience large population loss rates and loose a great portion of your peasants until you can restore the food reserves.
- If you find yourself cornered, remember that there are always
resources offered on the auction. You can bid on resources from the
Kingdom Auction and receive goods at reasonable prices. If you are
also short on money, it would be a good idea to look for a Legion to
join so that you can receive help from your comrades.
==///==\\\== AND THAT'S ALL! GOOD LUCK ADVENTURER! ==///==\\\==
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