- Introduction

- Attributes

- Races

- Classes

- Elements

- Alignments

- Levelling-Up

- Magic & Spellcasting
- View Inventory

- Equip Items

- P2P Trade

- Global Logs

- Preferences
- Item Attributes

- Buying & Selling

- Weapons

- Armour

- Spells

- Potions

- Other items
- Monster (MELEE) Battles

- Using Weapons

- Using Spells

- Using Potions

- Monster Stats

- Monster Specials

- PVP (DUELIST) Battles

- NPCs

- Quests

- Questbook

- Introduction

- Skill Progress

- Skill Degrees

- General Skills

- Weapon Proeficiencies

- Magic Proeficiencies

- Race Specific Skills

- Class Specific Skills
- Earnings

- Lootables
- City Map

- World Map

- Zone Buildings

- Navigation & Travel

- Special Features
- Introduction

- Duelist Rankings System

- Hunters Elite
- What are villages

- Creating a village

- Basic Principles

- Important Statistics

- How turns work

- Construction & Research

- Population Management

- Village Events

- Walls & Towers

- Commanding Villages

- Community Forums

- Role-play

- 100 Turn Walkthrough

- What are buildings?

- Constructing builds

- List of buildings
- What are plans?

- Initiating research

- List of plans
- What are workers?

- Employing workers

- List of workers
- Introduction

- Types of units

- Hiring units

- Training & Upkeep

- Army Stats

- List of units
- Introduction

- Type of infiltrators

- Hiring infiltrators

- Training & Upkeep

- Infiltration

- List of units
- Introduction

- Types of attacks

- Round setup

- What is a siege?

- Initiating a siege

- Siege Process
- Setting Taxes

- Emergency Rule
- Sending Trade
- Introduction

- Joining/Creating a legion

- Monarch privileges

- Vassal privileges

- Outposts

- Talismans
- Introduction

- Joining/Creating an empire

- Emperor privileges & restrictions
- Member privileges & restrictions
- Introduction

- Using the auction
- Introduction

- Acquiring guild paths

- Path attacks

- List of guilds

- Introduction

- Village Rankings

- Legion Rankings

- Empire Rankings

- Commander Rankings

Welcome to the magical world of Zhentor!
Part 1: Fore-notes
Part 2: Lets Begin!
Part 3: Turns 1-3
Part 4: Turns 4-15
Part 5: Turns 15-30
Part 6: Turns 31-100+

Fore-notes

Declaration

All players should notice and realise that producing food is the greatest challenge when starting a new village. There is little order in a primitive village that has just marked its boundaries within the nations of Zhentor. It is not expected of the village leader to know the perfect strategies of resource management straight away, and thus new village leaders are protected against malicious events for the duration of their protection term..

At the beginning, your greatest focus should be on producing the bear essentials such as "Food", "Wood", "Metal", "Stone" and "Denars". You can focus on the military and warring aspect of the game for later. Don't forget, you also have an initial protection term granted to your village in order to give you some time to get used to the gameplay before being considered as a target of an offensive act by another player.

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Lets Begin!

==///==\\\== After registering your village... ==///==\\\==

1. Go to the "Population" tab and employ some workers. It is recommended that you hire 30 Farmers, 10 Builders and 10 Scholars. Read the workers section of the guide for exact details of what each worker does if you don't already know. The farmers will make sure that you get a descent food supply, but you will still usually produce less food than you need at the beginning (mainly because your farmers need sometime to become proeficient at their job, as do all workers). But we'll come to that later. The builders will enable you to construct buildings and the scholars will make it possible to carry out research to unlock new buildings and bonuses.

               Note: There is nothing stopping you from employing maximum amounts for each worker. However it is generally a good strategy to leave some unemployed peasants to act as "buffers" so when your population decreases, the losses don't come out of your hired workers which would of course decrease their skill level once you re-hire them.

2. If you hired some "Builders", click on the "Build Structures " tab and select the "Basic Buildings" tab for now. Construct some herals of "Farmlands" and assign some or all of your builders to the project. Once your builders have accumulated the required points, the build project will be finished and the "Building" amount will be transferred to "Built", thus increasing the max amount for farmers.

                Note: You may, instead, want to construct some "Construction Sites" before constructing farmlands. This is also a good strategy. Construction sites will increase the maximum amount of builders you can employ, and therefore increase the build points accumulated each turn, leading to faster completion of build projects. It's up to you to choose your preferred method of progressing.

3. If you hired some scholars, click on the "Research Plans" tab and select "Basic Plans" for now. Basic plans make it possible to build new structures. Check the plans you wish to research and then click on "Set Plan" at the bottom of the screen. It is recommended that you initially research the following plans (in any order): "Scholar House", "Registration Office", "Metal Extracting Unit", "Stone Quarry", "Lumber Mill" and "Market". This will put you in a good position to progress at a steady rate and produce the bare required resources.

               Note: You may feel adventurous and decide to carry out advanced research in the "Special Plans" sheet. This is perfectly ok but not recommended in the early stages of village development. Plans here are expensive, take a lot of time to complete and will drain your minute resources granted at the start of the game.

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Turns 1-3

Turns 1-3: Focusing on production of food

Foreword: As the leader of a village, it is your responsibility to cater for its needs and manage its development. This guide is only a rough estimation at what should be done and may not be the best or most efficient way to get things done. Steps described here are for the purpose of keeping a new player on the right path. There is a lot of randomness in the game, and even by following this guide; you might not be able to succeed as covered in this tutorial.

You should have set a build project and processed some herals of farmlands for building (1-2 herals at a time at early stages since build points produced are quite low). You might have also employed some scholars on some research plans (don't forget you have to employ an amount of "Scholars" for a given plan before they can start researching it). So you should be ready to go. Click on the "End Turn" tab at the bottom of the menu and wait for the results screen to appear (if you don't understand the results in the End Turn screen, please refer to the guide for more details).

               Things to note: - Your villagers are probably eating more food than is being produced. This is usual in the beginning. That is why the walkthrough recommends buildings farmlandsf as your initial building.

               - You have some "Negative Reports" about unemployed workers and no resource production. This is also expected. As you progress, you will build the desired buildings for these workers and employ them to get rid of these negative reports.

               - You are probably loosing money due to fraud. Again this is expected. Later you will research "Vaults" and build some of these structures to decrease fraud. The more money you have, the higher the fraud generated.

               - You are probably producing small amounts of tax. You generate tax depending on your tax rate set in the "Economy Management" screen. Higher taxes lead to more income, but also decrease the moral much more exponentially, so be sure to have good entertainment systems before going for the higher taxes.

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Turns 4-15

Turns 4-15: Stabilising resource production

Now that you have built some farmlands, you need to employ some farmers to produce food for your population. Farmers can be hired through the “Population” tab, like before. So now you are producing some food which is good. However your people still eat more food than you produce. For the rest 10 or so turns we will keep building the two basic fundamentals buildings, Construction sites and farmlands. Building construction sites will allow you to hire more builders and thus finish your build projects faster. Set some builds in either of these buildings and end some turns.

               Things to note: - Undead race villagers don’t eat food and thus do not require any farmlands or any other buildings that produce food. However, creatures of this race might still want to produce some farmlands to put the acquired resources on auction, or for transfer to neighbouring villages through “Aid & Trade ”.

               - The efficiency at which workers produce resources is stated in their respective “Skill Levels” ranging from 10 to 100. The higher the skill level of a worker, the higher the production rate. Your farmers will produce small amounts of food at the beginning since their skill level will be very low. Adding more workers does not necessarily mean more production, since skill level plays a bigger part in this calculation.

               - Don’t forget to initiate research plans whenever you have the resources available for them. It is recommended that you research the basic plans for resource production buildings such as “Lumber Mills”, “Stone Quarry”, “Metal Extraction Units”, “Markets” and “Registration Offices”. These will allow you to build the basic resource buildings, and effectively manage your resources for plans and future builds.

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Turns 15-30

Turns 15-30: Moving on...

You should now have a sufficient amount of food, and have researched some basic plans as well. If you are still producing sufficiently less food than your population requires, you can build  more farmlands or wait for the skill level of your farmers to build up. If you have not built any construction sites until now, it is a good time to build some, so that you can complete your projects faster. It also won’t be a bad idea to build some “Scholar Houses” so that you can employ more scholars and complete your research plans faster.

               Things to note: - Hiring more workers decreases the current skill of the employed workers. This is because the new workers start at the base skill (usually 10) and decrease the average skill level of the workforce. It is generally a good idea to let the skill level of workers build up before employing more workers. It is also a good idea to leave some unemployed workers to act as buffers when your population decreases. In this case, the unemployed workers will be taken away instead of your employed workers, which will save you time employing the workers again AND keep their skill level intact rather than reducing it when you employ more workers.

               - You can also carry out negative builds if you decide that you do not want a certain building, or if you want to reduce the quantity. Negative builds work the same as normal builds, but they have sufficiently smaller number of build points to complete.

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Turns 31-100+

Turns 31-100+

Now that you have the basic idea, its time to become independent. You can repeat the process of building some construction sites, hiring more builders, and then starting another build project, or you can work with your current amount of builders and instead invest in some new resource buildings, utility buildings or military buildings. It is recommended that you stay away from utility and military buildings until you start making a good amount of food, wood, stone, metal and gold so that you can support your village and its peasants. However, as we have mentioned earlier, it is up to you to decide how you want to play your pieces, so you are free to do as you wish. Just an ending note, there is never a time where your village is in such mess that it cannot be re-built. You just have to give it time, and be patient. Remember, the possibilities are endless!

               Things to note: - Always keep an eye on your food reserves if peasants of your race required food to survive. If your food reserves reach 0 or you don’t have enough food to feed your population, you will experience large population loss rates and loose a great portion of your peasants until you can restore the food reserves.

               - If you find yourself cornered, remember that there are always resources offered on the auction. You can bid on resources from the Kingdom Auction and receive goods at reasonable prices. If you are also short on money, it would be a good idea to look for a Legion to join so that you can receive help from your comrades.

==///==\\\== AND THAT'S ALL! GOOD LUCK ADVENTURER! ==///==\\\==

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